Which of the following furniture do you think would benefit Pete?
[[Table]]
[[Chair]]
[[Lamp]]
[[Rug]]
[[Curtains]]
[[Mirror]]
[[Microwave]]
[[Fridge]]
[[Give up. Don't buy anything.|Room]]Pete buys a chair. He spends 40 dining dollars and gains 5 happiness.<<set $diningDollars to $diningDollars - 40>><<set $happiness to $happiness + 5>>
[[Return|Room]]<<set $diningDollars to $diningDollars - 20>><<set $happiness to $happiness + 6>>
Pete bought curtains and lost 20 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 80>><<set $happiness to $happiness + 7>>
Pete bought fridge and lost 80 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 12>><<set $happiness to $happiness + 2>>
Pete bought lamp and lost 12 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 45>><<set $happiness to $happiness + 7>>
Pete bought microwave and lost 45 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 12>><<set $happiness to $happiness + 4>>
Pete bought mirror and lost 12 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 30>><<set $happiness to $happiness + 7>>
Pete bought rug and lost 30 dining dollars
[[Return|Room]]<<set $diningDollars to $diningDollars - 50>><<set $happiness to $happiness + 7>>
Pete bought table and lost 50 dining dollars
[[Return|Room]]It's time to end the day! Pete needs to plan out his meals.
[[Continue|StartFood]]You have $leftovers leftovers and $diningDollars Dining Dollars.
<<if $leftovers > 0>>Would you like to eat leftovers or takeout?
[[Takeout]]
[[Leftovers]]
<<else>>You have no leftovers. You must get takeout.
[[Takeout]]
<</if>>Pete eats and has gained a leftover. Now he can sleep.
[[Sleep]]
<<set $diningDollars to $diningDollars - 5>>
<<set $leftovers to $leftovers + 1>>Pete eats and has lost a leftover. Now he can sleep.
[[Sleep]]
<<set $leftovers is $leftovers - 1>><<set $energy to $energy - 1>><<if $happiness < 0>><<goto "LostHappiness">><<elseif $diningDollars < 0>><<goto "LostDiningDollars">><</if>><h2>DAY $day - <<= setup.dayOfTheWeek($day)>><<set $dayOfTheWeek to setup.dayOfTheWeek>></h2>
<<if $happiness < 10>>
<pre>
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠖⠚⠉⠁⠀⠀⠉⠙⠒⢄⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⠔⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⢢⡀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠙⣆⠀⠀
⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈ ⢇⠀
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠘⡄
⠀⠀⠀⠀⢸⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠇
⠀⠀⠀⠀⠸⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡆
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡘
⠀⠀⠀⠀⠀⢻⠀⠀⠀⠀⠀⠀⠀⢀⣴⣶⡄⠀⠀⠀⠀⠀⢀⣶⡆⠀⢠⠇
⠀⠀⠀⠀⠀⠀⣣⠀⠀⠀⠀⠀⠀⠀⠙⠛⠁⠀⠀⠀⠀⠀⠈⠛⠁⡰⠃⠀
⠀⠀⠀⠀⢠⠞⠋⢳⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠜⠁⠀⠀
⠀⠀⠀⣰⠋⠀⠀⠀⢷⠙⠲⢤⣀⡀⠀⠀⠀⠀⠴⠴⣆⠴⠚⠁⠀⠀⠀⠀
⠀⠀⣰⠃⠀⠀⠀⠀⠘⡇⠀⣀⣀⡉⠙⠒⠒⠒⡎⠉⠀⠀⠀⠀⠀⠀⠀⠀
⠀⢠⠃⠀⠀⢶⠀⠀⠀⢳⠋⠁⠀⠙⢳⡠⠖⠚⠑⠲⡀⠀⠀⠀⠀⠀⠀⠀
⠀⡎⠀⠀⠀⠘⣆⠀⠀⠈⢧⣀⣠⠔⡺⣧⠀⡴⡖⠦⠟⢣⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⢈⡷⣄⡀⠀⠀⠀⠀⠉⢹⣾⠁⠁⠀⣠⠎⠀⠀⠀⠀⠀⠀
⠈⠀⠀⠀⠀⠀⡼⠆⠀⠉⢉⡝⠓⠦⠤⢾⠈⠓⠖⠚⢹⠀⠀⠀⠀⠀⠀⠀
⢰⡀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢸⠀⠀⠀⠀⡏⣀⣀⣀⣀⣀⠀⠀
⠀⠳⡀⠀⠀⠀⠀⠀⠀⣀⢾⠀⠀⠀⠀⣾⠀⠀⠀⠀⡇⠀⠀⠀⠀⣴
⠀⠀⠈⠐⠢⠤⠤⠔⠚⠁⠘⣆⠀⠀⢠⠋⢧⣀⣀⡼⠀⠀⠀⠀⡼⢹⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠈⠁⠀⠀⠀⠁⠀⠀⠀⠀⣴⠀⡼
⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤ ⡼⠀⡼
</pre>
<<else>>
<pre>
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠖⠚⠉⠁⠀⠀⠉⠙⠒⢄⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⠔⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⢢⡀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠙⣆⠀⠀
⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈ ⢇⠀
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠘⡄
⠀⠀⠀⠀⢸⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠇
⠀⠀⠀⠀⠸⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡆
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡘
⠀⠀⠀⠀⠀⢻⠀⠀⠀⠀⠀⠀⠀⢀⣴⣶⡄⠀⠀⠀⠀⠀⢀⣶⡆⠀⢠⠇
⠀⠀⠀⠀⠀⠀⣣⠀⠀⠀⠀⠀⠀⠀⠙⠛⠁⠀⠀⠀⠀⠀⠈⠛⠁⡰⠃⠀
⠀⠀⠀⠀⢠⠞⠋⢳⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠜⠁⠀⠀
⠀⠀⠀⣰⠋⠀⠀⠀⢷⠙⠲⢤⣀⡀⠀ ⠦⣀⣀⠴ ⡼⠀⠀⠀⠀
⠀⠀⣰⠃⠀⠀⠀⠀⠘⡇⠀⣀⣀⡉⠙⠒⠒⠒⡎⠉⠉⠀⠀⠀⠀⠀
⠀⢠⠃⠀⠀⢶⠀⠀⠀⢳⠋⠁⠀⠙⢳⡠⠖⠚⠑⠲⡀⠀⠀⠀⠀⠀⠀⠀
⠀⡎⠀⠀⠀⠘⣆⠀⠀⠈⢧⣀⣠⠔⡺⣧⠀⡴⡖⠦⠟⢣⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⢈⡷⣄⡀⠀⠀⠀⠀⠉⢹⣾⠁⠁⠀⣠⠎⠀⠀⠀⠀⠀⠀
⠈⠀⠀⠀⠀⠀⡼⠆⠀⠉⢉⡝⠓⠦⠤⢾⠈⠓⠖⠚⢹⠀⠀⠀⠀⠀⠀⠀
⢰⡀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢸⠀⠀⠀⠀⡏⣀⣀⣀⣀⣀⠀⠀
⠀⠳⡀⠀⠀⠀⠀⠀⠀⣀⢾⠀⠀⠀⠀⣾⠀⠀⠀⠀⡇⠀⠀⠀⠀⣴
⠀⠀⠈⠐⠢⠤⠤⠔⠚⠁⠘⣆⠀⠀⢠⠋⢧⣀⣀⡼⠀⠀⠀⠀⡼⢹⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠈⠁⠀⠀⠀⠁⠀⠀⠀⠀⣴⠀⡼
⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤ ⡼⠀⡼
</pre>
<</if>>
<<if $dayOfTheWeek is "Tuesday">>Tuesday is Pete's laundry day. Pete must do [[laundry|Next1A]].<<else>>Here lies Pete. His room is <<if visited("Clean Room")>>clean. (Wow, he cleaned his room? No way.)<<else>>dirty. There is trash everywhere. (Sad.)<</if>> Pete is <<if $happiness < 3>>depressed<<elseif $happiness < 5>>less depressed<<elseif $happiness < 10>>kind of happy, actually<<else>>happy<</if>>.
Pete needs to [[track his eco footprint to get dining dollars|Save Purdue]] and make himself happy. Help Pete!
<<if $energy is 0>>Pete is tired. He must [[end the day|EndTheDay]].<<else>>
<<if not visited("Clean Room")>>[[Clean Room|Clean Room]]
<</if>><<if not visited("Saving Energy")>>[[Plan out his energy usage|Saving Energy]]
<</if>><<if not visited("Books")>>[[Buy Books|Books]]
<</if>>
<<if not visited("Job")>>[[Get a job|Job]]<<else>>[[Work]]<</if>>
[[Buy furniture|Furniture]]
[[Recycle|RecyclingGame]]
[[Plan out his water usage|WaterStart]]<</if>><</if>>Pete gets the motivation to clean his room. Wow! It's now sparkling clean!
[[Return|Room]]Zzzzzzzz...
[[A new day comes.|Room]]
<<set $energy to 3>>
<<set $day to $day + 1>>The "Save Purdue From The Environmental Apocalypse Or We're All Going To Die Ahhhh" program allows students to recycle and do other eco-conscious things in exchange for dining dollars.
It's an environmental program. The name was quite controversial, but people kept it because the ghost of John Purdue threatened to kick them off a cliff otherwise.
[[Return|Room]]<<set $energy to $energy + 1>><<set _allObjects = $recycleObjects.concat($trashObjects).concat($compostObjects)>><<set $recycleObject = _allObjects.random()>>Pete has some objects. More specifically, he has: $recycleObject.
Where will he put this object?
[[Trash]]
[[Recycle]]
[[Compost]]<<if $trashObjects.includes($recycleObject)>>This is correct! The automated detection system assigns Pete 5 dining dollars and he gets 1 happiness.<<set $diningDollars to $diningDollars+5>><<set $happiness to $happiness + 1>>
<<else>>This is incorrect! Pete loses 1 happiness and the omniscient Purdue surveillance lords remove 1 dining dollar from his account for this unforgivable error. He is devastated.<<set $happiness to $happiness - 1>><<set $diningDollars to $diningDollars - 1>>
<</if>>
[[Room]]<<if $recycleObjects.includes($recycleObject)>>This is correct! The automated detection system assigns Pete 5 dining dollars and he gets 1 happiness.<<set $diningDollars to $diningDollars+5>><<set $happiness to $happiness + 1>>
<<else>>This is incorrect! Pete loses 1 happiness and the omniscient Purdue surveillance lords remove 1 dining dollar from his account for this unforgivable error. He is devastated.<<set $happiness to $happiness - 1>><<set $diningDollars to $diningDollars - 1>>
<</if>>
[[Room]]<<if $compostObjects.includes($recycleObject)>>This is correct! The automated detection system assigns Pete 5 dining dollars and he gets 1 happiness.<<set $diningDollars to $diningDollars+5>><<set $happiness to $happiness + 1>>
<<else>>This is incorrect! Pete loses 1 happiness and the omniscient Purdue surveillance lords remove 1 dining dollar from his account for this unforgivable error. He is devastated.<<set $happiness to $happiness - 1>><<set $diningDollars to $diningDollars - 1>>
<</if>>
[[Room]]<h1>PENNILESS PETE</h1>
<pre>
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡤⠖⠚⠉⠁⠀⠀⠉⠙⠒⢄⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢀⠔⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠉⢢⡀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡰⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠙⣆⠀⠀
⠀⠀⠀⠀⠀⢠⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠈ ⢇⠀
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠘⡄
⠀⠀⠀⠀⢸⠄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠇
⠀⠀⠀⠀⠸⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡆
⠀⠀⠀⠀⠀⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡘
⠀⠀⠀⠀⠀⢻⠀⠀⠀⠀⠀⠀⠀⢀⣴⣶⡄⠀⠀⠀⠀⠀⢀⣶⡆⠀⢠⠇
⠀⠀⠀⠀⠀⠀⣣⠀⠀⠀⠀⠀⠀⠀⠙⠛⠁⠀⠀⠀⠀⠀⠈⠛⠁⡰⠃⠀
⠀⠀⠀⠀⢠⠞⠋⢳⢤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠜⠁⠀⠀
⠀⠀⠀⣰⠋⠀⠀⠀⢷⠙⠲⢤⣀⡀⠀ ⠦⣀⣀⠴ ⡼⠀⠀⠀⠀
⠀⠀⣰⠃⠀⠀⠀⠀⠘⡇⠀⣀⣀⡉⠙⠒⠒⠒⡎⠉⠉⠀⠀⠀⠀⠀
⠀⢠⠃⠀⠀⢶⠀⠀⠀⢳⠋⠁⠀⠙⢳⡠⠖⠚⠑⠲⡀⠀⠀⠀⠀⠀⠀⠀
⠀⡎⠀⠀⠀⠘⣆⠀⠀⠈⢧⣀⣠⠔⡺⣧⠀⡴⡖⠦⠟⢣⠀⠀⠀⠀⠀⠀
⢸⠀⠀⠀⠀⠀⢈⡷⣄⡀⠀⠀⠀⠀⠉⢹⣾⠁⠁⠀⣠⠎⠀⠀⠀⠀⠀⠀
⠈⠀⠀⠀⠀⠀⡼⠆⠀⠉⢉⡝⠓⠦⠤⢾⠈⠓⠖⠚⢹⠀⠀⠀⠀⠀⠀⠀
⢰⡀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠁⠀⠀⠀⢸⠀⠀⠀⠀⡏⣀⣀⣀⣀⣀⠀⠀
⠀⠳⡀⠀⠀⠀⠀⠀⠀⣀⢾⠀⠀⠀⠀⣾⠀⠀⠀⠀⡇⠀⠀⠀⠀⣴
⠀⠀⠈⠐⠢⠤⠤⠔⠚⠁⠘⣆⠀⠀⢠⠋⢧⣀⣀⡼⠀⠀⠀⠀⡼⢹⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠈⠁⠀⠀⠀⠁⠀⠀⠀⠀⣴⠀⡼
⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤⠤ ⡼⠀⡼
</pre>
Pete is broke : (
You must help him save money : (
[[Help him|Room]]
<<set $diningDollars to 10>><<set $happiness to 1>><<set $day to 1>><<set $energy to 3>><<set $leftovers = 1>><<set $waterUsage to 20>><<set $job to "unemployed">>
<<set $selectBins = ["Trash", "Recyle", "Compost"]>>
<<set $recycleObjects = ["Plastic Bottle", "Plastic Jar", "Plastic Jug", "Plastic Tub", "Tin Can", "Aluminum Can", "Steel Can", "Paper", "Newspaper", "Magazine", "Cardboard Box", "Milk Carton", "Juice Box", "Food Carton", "Glass Bottle"]>>
<<set $trashObjects = ["Plastic Bag", "Plastic Wrap", "Bubble Wrap", "Sandwich Bag", "Freezer Bag", "Chip Bag", "Juice Pouch", "Soup Pouch", "Cup with Plastic Coating", "Cup with Wax Coating", "Polystyrene Foam"]>>
<<set $compostObjects = ["Grass Cutting", "Weeds", "Banana Peel", "Leaves", "Junk Mail", "Paper Towel", "Bag", "Apple Core", "Shit", "Tea Leaves", "Coffe Grounds", "Piss", "Nail Clippings", "Egg Shells", "Wool", "Cotton"]>>
<<script>>
setup.dayOfTheWeek = function (number) {
number = number % 7;
const days = ["Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday"];
return days[number];
};
<</script>><<if !tags().includes("menu")>><div class="stats">Energy: $energy</div> <div class="stats">Dining Dollars: $diningDollars</div> <div class="stats">Happiness: $happiness</div> <div class="stats">Water Usage: <<print $waterUsage>> liters/day</div> <div class="stats">Job: $job</div><</if>>
<hr/>Energy Saving
Help Pete save Energy.
[[Help him.|Choices]]When you go for your classes, do you want to keep the lights turned on or off?
[[On]]
[[Off]]You lose 5 dining dollars and 2 happiness for this decision. Bad Pete! <<set $diningDollars to $diningDollars - 5>><<set $happiness to $happiness - 2>>
[[End|EndEnergy]]You gain 5 dining dollars and 2 happiness for this decision. Good Pete!<<set $diningDollars to $diningDollars + 5>><<set $happiness to $happiness + 2>>
[[End|EndEnergy]]Do you want to unplug your electronics while leaving your room?
[[Yes]]
[[No]]Do you want to use the dishwasher for washing the dishes or prefer to wash them by hand?
[[Dishwasher]]
[[By hand|Hand]]You lose 5 dining dollars and 2 happiness for this decision. Bad Pete! <<set $diningDollars to $diningDollars - 5>><<set $happiness to $happiness - 2>>
[[Next|Next2]]You gain 5 dining dollars and 2 happiness for this decision. Good Pete!<<set $diningDollars to $diningDollars + 5>><<set $happiness to $happiness + 2>>
[[Next|Next1]]You lose 5 dining dollars and 2 happiness for this decision. Bad Pete!<<set $diningDollars to $diningDollars - 5>><<set $happiness to $happiness - 2>>
[[Next|Next1]]You gain 5 dining dollars and 2 happiness for this decision. Good Pete!<<set $diningDollars to $diningDollars + 5>><<set $happiness to $happiness + 2>>
[[Next|Next2]]You have finished making energy decisions for Pete. Somewhere, the ghost of John Purdue nods in approval.
[[Return|Room]]Welcome to the water-saving game for Penniless Pete!
Pete needs to reduce his water usage to save money and increase his happiness.
[[Track Water Usage|WaterGame]]Where will Pete reduce his water usage?
[[Shorten Shower]]
[[Turn off Faucet]]
[[Use Dishwasher]]
[[Use Washing Machine]]
[[Collect Rainwater]]
<<set $waterUsageOptions = ["Shower", "Faucet", "Dishwasher", "Washing Machine", "Rainwater Collection"]>>
<<set $waterUsageAction = $waterUsageOptions.random() >><<if $waterUsageAction == "Shower">>
Pete shortened his shower by 5 minutes! Water usage is reduced by 10 liters.
<<set $waterUsage -= 10>>
<<set $happiness += 1>>
<<else>>
Pete tried to reduce water usage, but his neighbors used a bunch of water so the effects were canceled out. Sad :(
<<set $happiness -= 1>>
Pete's current water usage: <<print $waterUsage>> liters/day.
Pete needs to use less water to earn dining dollars and increase his happiness.
<</if>>
[[Return|Room]]<<if $waterUsageAction == "Faucet">>
Pete turned off the faucet while brushing teeth! Water usage is reduced by 5 liters.
<<set $waterUsage -= 5>>
<<set $happiness += 1>>
<<else>>
Pete tried to reduce water usage, but there was a faucet leak so the effects were canceled out. Sad :(
<<set $happiness -= 1>>
Pete's current water usage: <<print $waterUsage>> liters/day.
Pete needs to use less water to earn dining dollars and increase his happiness.
<</if>>
[[Return|Room]]<<if $waterUsageAction == "Dishwasher">>
Pete used a dishwasher! Water usage is reduced by 15 liters.
<<set $waterUsage -= 15>>
<<set $happiness += 2>>
<<else>>
Pete tried to reduce water usage, but the dishwasher broke so the effects were canceled out. Sad :(
<<set $happiness -= 1>>
Pete's current water usage: <<print $waterUsage>> liters/day.
Pete needs to use less water to earn dining dollars and increase his happiness.
<</if>>
[[Return|Room]]<<if $waterUsageAction == "Washing Machine">>
Pete used the washing machine efficiently! Water usage is reduced by 20 liters.
<<set $waterUsage -= 20>>
<<set $happiness += 2>>
<<else>>
Pete tried to reduce water usage, but the washing machine broke so the effects were canceled out. Sad :(
<<set $happiness -= 1>>
Pete's current water usage: <<print $waterUsage>> liters/day.
Pete needs to use less water to earn dining dollars and increase his happiness.
<</if>>
[[Return|Room]]<<if $waterUsageAction == "Rainwater Collection">>
Pete set up a rainwater collection system! Water usage is reduced by 30 liters.
<<set $waterUsage -= 30>>
<<set $happiness += 2>>
<<else>>
Pete tried to reduce water usage that way, but due to climate change it didn't rain so the effects were canceled out. Sad :(
<<set $happiness -= 1>>
Pete's current water usage: <<print $waterUsage>> liters/day.
Pete needs to use less water to earn dining dollars and increase his happiness.
<</if>>
[[Return|Room]]Pete needs to buy some books for his SCLA class. Should he buy the new ones from Amazon or get reused ones from the bookstore for cheap?
[[Amazon]]
[[Bookstore]]Pete loses 15 dining dollars and 7 happiness for this choice.<<set $diningDollars to $diningDollars - 15>><<set $happiness to $happiness - 7>>
[[Next|Room]]Pete gains 5 dining dollars and 7 happiness for this choice.<<set $diningDollars to $diningDollars + 5>><<set $happiness to $happiness + 7>>
[[Next|Room]]Which of the following jobs do you think would be the best fit for Pete?
[[Fast food worker]]
[[TA]]
[[IT intern]]
[[Front desk]]<<set $job to "fast food worker">><<set $jobSalary to 10>>Pete is now a $job.
[[Next|Work]]<<set $job to "TA">><<set $jobSalary to 13>>Pete is now a $job.
[[Next|Work]]<<set $job to "IT intern">><<set $jobSalary to 15>>Pete is now an $job.
[[Next|Work]]<<set $job to "front desk receptionist">><<set $jobSalary to 12>>Pete is now a $job.
[[Next|Work]]Pete works 1 shift and gets $jobSalary dining dollars and 7 happiness. Good job for contributing to society, Pete!<<set $diningDollars to $diningDollars + $jobSalary>><<set $happiness to $happiness + 7>>
[[Return|Room]]Should Pete do multiple laundry loads to separate his clothes, or just combine everything into one load?
[[Multiple loads]]
[[One load]]The laundry is complete. Pete loses 15 dining dollars and 7 happiness for this poor choice.<<set $diningDollars to $diningDollars - 15>><<set $happiness to $happiness - 7>>
[[Return|EndTheDay]]The laundry is complete. Pete gets 5 dining dollars and 7 happiness for this excellent choice.<<set $diningDollars to $diningDollars + 5>><<set $happiness to $happiness + 7>>
[[Return|EndTheDay]]Purdue Pete has lost all motivation and hope to continue. He is so sad that he cannot be Purdue Pete anymore. He can only be BROKE PETE.
: (
You lose! You must restart.Purdue Pete has lost all dining dollars. At this stage he will starve to death. He is very sad about this. He is so sad that he cannot be Purdue Pete anymore. He can only be STARVING PETE.
: (
You lose! You must restart.